![]() ![]() ![]() Smashing four combos full#In lower left is Ki gauge, when full and on fire allows you to launch the Signature attack that belongs to that Type of weapon or is exclusive to a specific weapon (for Warframe this would be the Jat Kittag spin would be this) Repeated hits of the O button will do the next move in your selected combo. When in a fighting stance (the clicking sound you hear in the below video is stance change) you simply attack with the O button. Kengo used a 4 Stance system of 3 combo moves. The Jat Kittag being the most obvious with the rocket twirl. One of the big things we lost in Melee 2.0 were the special charge attack moves of certain melee weapons. You can feel this in the way the "Combo" system of Melee 2.0 is setup. While the speed and the 1 on 1 combat nature of Kengo may not be appropriate for Warframe, the Combo and Control system can very well be superior to what DE created for Melee 2.0.įor a start, Kengo deals with the same button limitation that Warframe deals with because of the Playstation 4 port. ![]() Its focus wasn't on fast action like most other fighting games, but timing and exploiting openings. It was the spiritual successor to the Bushido Blade series, and developed as a more realistic (for the time and system) kendo fighting simulator. In 2001 Genki Kengo: Master of Bushido for the Playstation 2. ![]()
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